Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0.178860902786 |
Info |
Returncode: 1 Errors: Failed to compile shader gl_MaxFragmentInputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxFragmentInputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxFragmentInputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryInputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryInputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryInputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryOutputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryOutputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryOutputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryVaryingComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryVaryingComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryVaryingComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxVertexOutputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxVertexOutputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxVertexOutputComponents: 0:5(17): error: array size must be > 0 Output: |
Command | /home/ilia/src/piglit/bin/built-in-constants tests/spec/glsl-1.50/minimum-maximums.txt -fbo -auto |
Traceback |
None |
dmesg |
None |